Ran Ran Venture Maps for Monster Rancher 3
In Monster Rancher 3, Ventures are like a combination of Expeditions and Errantry/Training from MR1 & 2. Your exploration time is determined by purchasing an item beforehand, and various actions consume that time until you run out or quit the Venture. This guide details all regional maps and where to find all searchable locations and what they are.
Are you ready for Ran Ran?
Ventures happen every 3 months: March, June, September, and December. While the intro is not skippable, these are ultimately optional. If you do not want to Venture then simply choose the 0 cost Ran Ran Smell, and quit the Venture. Otherwise, choosing a higher cost Ran Ran will allow you more points to allocate for wandering around and searching. During Venture you can teach a monster a new Tech, level up Techs, unlock hidden drills, find various items.

- 600 Starting Energy
- 2000 G

- 400 Starting Energy
- 1000 G

- 200 Starting Energy
- 500 G

- 30 Starting Energy
- 0 G
| Action | Energy | Action | Energy |
|---|---|---|---|
| Several Steps | -1 | Find Bit | -100 |
| Large Egg | -25 | Find Saucer | -100 |
| Get Stats +/- | -50 | Discover Drill | -200 |
| Get Status +/- | -50 | Encounter | -300 |
| Find Money | -50 | Orb Encounter | -300 |
| Get Trait | -50 | Find RanRan sm | +50 |
| Mundane Items | -50 | Find RanRan md | +100 |
| Consumable Items | -100 | Find RanRan lg | +200 |
| Noisy Hall | -100 | - | - |
- ZOOM OUT! You can hold down R1 or R2 to get a far away view while on Venture.
- There may be some areas near the edge or behind parts of the landscape that aren't visible in the overview images.
- You can give the items you find to any other monster later.
- Noisy Hall XP is reduced after hibernation until a Venture has passed.
How to learn Techs.
Bits, Stones, and Orbs are items you can take to a Lord Monster during Venture, and in return they provide Techs (attacks) for your monster!
Be Patient - Some locations during Ran Ran Venture require you to search them several times before finding what may be there.
- Stones are acquired at "Free" tournaments, not on Ventures, but you must still learn the tech from the Lord Monster.
- Bits and Orbs are acquired on Ran Ran Ventures at "Bad Feeling" spots.
- Bits: Frelia will give a message about having a "Bad Feeling" at the spot, which will result in a Bit.
- Orbs: Requires a C or higher Class monster. While acquired at the same spots, Frelia will not indicate a "Bad Feeling". Instead, it will be a non-locale monster encounter battle that you must win.
| Class | Chance to find Orbs |
|---|---|
| S | High |
| A | Medium |
| B | Low |
| C | Very Low |
| E & D | Bits & Saucer Only |
| Location | Bit/Orb Type |
|---|---|
| Morx | March: Flare bit June: Aqua Bit Sept: Aurora Bit Dec: Jade Bit |
| Goat | Aqua Bit/Orb |
| Takrama | Flare Bit/Orb |
| Kalaragi | Jade Bit/Orb |
| Brillia | Aurora Bit/Orb |
Hidden Drill Locations
Hidden drills are found at specific searchable nodes if you qualify. Once the 1-time discovery is found, the new drill is permanently added to your drill selection, and the spot becomes a regular search area.- See the Unlock Guide for requirements to unlocking new regions and hidden drills.
- ★ Lord Monster
(Learn new Techs) - Noisy Hall
(Tech Level Up) - Bad Feeling Spot
(Search Area, Bits, Orbs) - Hidden Drill
(Search Area after discovery) - Search Areas
(Randomly spawned) - ➜ ➜ ➜ Path order of branches
- 4 red flowers
- 4 mushrooms
- Bad Feeling: 2 mushrooms
- Single mushroom
- Noisy Hall: 3 mushrooms
- Just Inward of the entrance.
- ★ Lord Monster
(Learn new Techs) - Noisy Hall
(Tech Level Up) - Bad Feeling Spot
(Search Area, Bits, Orbs) - Hidden Drill
(Search Area after discovery) - Search Areas
(Randomly spawned) - ➜ 1-way Shortcut
- ★ Lord Monster
(Learn new Techs) - Noisy Hall
(Tech Level Up) - Bad Feeling Spot
(Search Area, Bits, Orbs) - Hidden Drill
(Search Area after discovery) - Search Areas
(Randomly spawned)
- ★ Lord Monster
(Learn new Techs) - Noisy Hall
(Tech Level Up) - Bad Feeling Spot
(Search Area, Bits, Orbs) - Hidden Drill
(Search Area after discovery) - Search Areas
(Randomly spawned) - ➜ 2-way shortcut
- ➜ 1-Way shortcut
- ★ Lord Monster
(Learn new Techs) - Noisy Hall
(Tech Level Up) - Bad Feeling Spot
(Search Area, Bits, Orbs) - Hidden Drill
(Search Area after discovery) - Search Areas
(Randomly spawned)
Short Story:
- Bug exists in v1.0
- Bug fixed in v1.1
The Details:
There was extensive documentation of the bug when the game initially came out, but as people streamed the game many years later, the bug seemed non-existent, and was being dismissed as an issue that could be worked around.
THE only workaround for v1.0 games is reverting a save state and not lose to Gadamon. There is no workaround.
However, another version of the game was released. The bug is fixed in v1.1.
A few ways to differentiate between v1.0 and v1.1 games/discs:
- Visual indicator on the disc is the print quality of the disc face.
- Version 1.0 has a printing error where NO white base layer is used and you can see directly through to the disk's foil (Easiest place to see this is the ESRB Rating near the center) Some perceive this to resemble a hologram effect.
- Version 1.1 has a white base layer that the art is printed on. You cannot see the disk foil through the opaque white base layer.
- In-game discrepancies of typo/text indicators within the games corresponding to the image above:
v1.0
- Disk Swap Process has no space between Rancher & 3:
- "Do you wish to revive a monster from" - "The Monster Rancher3 Disc?"
- Glowing Rock description in the shop includes the next item Shining Rock in the description:
- "Its beautiful glimmer calms the heart of a monster.Shining Rock"
v1.1- Disk Swap Process is spaced correctly between Rancher & 3:
- "Do you wish to revive a monster from" - "The Monster Rancher 3 Disc?"
- Glowing Rock description in the shop now only contains its own info:
- "Its beautiful glimmer calms the heart of a monster."
- Disk Swap Process has no space between Rancher & 3:
- Some cheat codes only work on a particular version. Usually you'll see the version listed in the Cheat comment or on the site.
Research and data provided by Lancet, Validations by WinterSteam
A "prime venture" is a rotating spot in one of the five regions in the game. throughout the year, one region has "better" venture rewards, including monster accessories and characteristics (like Sharp Eye, Iron Heart, Element Secrets, etc). The location also seems have a higher wild monster encounter rate. There isn't much more to it than that, and there's no in-game indication. I only discovered it because when I would train a monster in the same region its entire life, I would do a lot of venture save/loading to get good rewards. But I would go many ventures never finding any accessories or critters for characteristics. Sometimes though, reloading for a particular venture (every, say, 4 or 5 ventures it seems) would lead to me actually finding characteristics and sometimes accessories.
On a recent play-through, I investigated it more and discovered the pattern that led to EVERY venture being able to yield those rewards, and ended up finding all accessories for monsters I was raising quite quickly overall, compared to my previous playthrough where I almost never found any.
Anyways, the prime venture schedule is as follows, based on the last digit of the in-game year:
| Last digit of Year | 4th week Save | RanRan Month | Prime Venture | Secondary venture |
|---|---|---|---|---|
| 1 or 6 | Feb | Mar | Kalaragi | Morx |
| 1 or 6 | May | Jun | Takrama | Brillia |
| 1 or 6 | Aug | Sep | Goat | Kalaragi |
| 1 or 6 | Nov | Dec | Morx | Takrama |
| 2 or 7 | Feb | Mar | Brillia | Goat |
| 2 or 7 | May | Jun | Kalaragi | Morx |
| 2 or 7 | Aug | Sep | Takrama | Brillia |
| 2 or 7 | Nov | Dec | Goat | Kalaragi |
| 3 or 8 | Feb | Mar | Morx | Takrama |
| 3 or 8 | May | Jun | Brillia | Goat |
| 3 or 8 | Aug | Sep | Kalaragi | Morx |
| 3 or 8 | Nov | Dec | Takrama | Brillia |
| 4 or 9 | Feb | Mar | Goat | Kalaragi |
| 4 or 9 | May | Jun | Morx | Takrama |
| 4 or 9 | Aug | Sep | Brillia | Goat |
| 4 or 9 | Nov | Dec | Kalaragi | Morx |
| 5 or 0 | Feb | Mar | Takrama | Brillia |
| 5 or 0 | May | Jun | Goat | Kalaragi |
| 5 or 0 | Aug | Sep | Morx | Takrama |
| 5 or 0 | Nov | Dec | Brillia | Goat |
Prime Venture location progression:
Morx → Brillia → Kalaragi → Takrama → Goat → Morx
So a prime venture in Morx means the secondary venture is in Takrama (Counting reverse from Right to Left starting at Morx).
Secondary ventures, in my much more limited testing, only offer up critters that give personality characteristics (like perfectionist, directionless, etc), as opposed to the prime venture critters that give functional characteristics (Iron Heart, Element Secrets, etc) and illnesses (like migraine).
For what it's worth, I also think certain characteristics can only be found in certain locations. I've seen Sharp Eyes pop up numerous times in Kalaragi, but never in Takrama. However, I've found Fire Secrets and Lightning Secrets multiple times in Takrama, while I've seen Wind and Earth Secrets in Kalaragi
Other References
Tech Chart for Monster Rancher 3 monstersDetailed tech breakdown of Bits, Stones, Orbs and how they work

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