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Cabaree (Durahan/?)
Monster Rancher Metropolis : The Laboratory: Technical Research On The Monster Rancher CD Read Process : Subcode Data Files :
Monster Rancher 3 Archive :
CD Subcode Data For ? Sub-Breed Monsters :
Cabaree (Durahan/?)
By Neo987 on Wednesday, August 13, 2003 - 01:06 am :
Here's the subcode for Daft Punk: Discovery, that creates a MR3 Cabaree Durahan/?. It works for me, but I need someone to confirm it before it goes to the archive. [CloneCD] Version=3 [Disc] TocEntries=17 Sessions=1 DataTracksScrambled=0 CDTextLength=0 [Session 1] PreGapMode=0 PreGapSubC=0 [Entry 0] Session=1 Point=0xa0 ADR=0x01 Control=0x00 TrackNo=0 AMin=0 ASec=0 AFrame=0 ALBA=-150 Zero=0 PMin=1 PSec=0 PFrame=0 PLBA=4350 [Entry 1] Session=1 Point=0xa1 ADR=0x01 Control=0x00 TrackNo=0 AMin=0 ASec=0 AFrame=0 ALBA=-150 Zero=0 PMin=14 PSec=0 PFrame=0 PLBA=62850 [Entry 2] Session=1 Point=0xa2 ADR=0x01 Control=0x00 TrackNo=0 AMin=0 ASec=0 AFrame=0 ALBA=-150 Zero=0 PMin=61 PSec=0 PFrame=22 PLBA=274372 [Entry 3] Session=1 Point=0x01 ADR=0x01 Control=0x00 TrackNo=0 AMin=0 ASec=0 AFrame=0 ALBA=-150 Zero=0 PMin=0 PSec=2 PFrame=32 PLBA=32 [Entry 4] Session=1 Point=0x02 ADR=0x01 Control=0x00 TrackNo=0 AMin=0 ASec=0 AFrame=0 ALBA=-150 Zero=0 PMin=5 PSec=23 PFrame=20 PLBA=24095 [Entry 5] Session=1 Point=0x03 ADR=0x01 Control=0x00 TrackNo=0 AMin=0 ASec=0 AFrame=0 ALBA=-150 Zero=0 PMin=8 PSec=50 PFrame=60 PLBA=39660 [Entry 6] Session=1 Point=0x04 ADR=0x01 Control=0x00 TrackNo=0 AMin=0 ASec=0 AFrame=0 ALBA=-150 Zero=0 PMin=13 PSec=49 PFrame=10 PLBA=62035 [Entry 7] Session=1 Point=0x05 ADR=0x01 Control=0x00 TrackNo=0 AMin=0 ASec=0 AFrame=0 ALBA=-150 Zero=0 PMin=17 PSec=33 PFrame=32 PLBA=78857 [Entry 8] Session=1 Point=0x06 ADR=0x01 Control=0x00 TrackNo=0 AMin=0 ASec=0 AFrame=0 ALBA=-150 Zero=0 PMin=21 PSec=5 PFrame=5 PLBA=94730 [Entry 9] Session=1 Point=0x07 ADR=0x01 Control=0x00 TrackNo=0 AMin=0 ASec=0 AFrame=0 ALBA=-150 Zero=0 PMin=22 PSec=49 PFrame=40 PLBA=102565 [Entry 10] Session=1 Point=0x08 ADR=0x01 Control=0x00 TrackNo=0 AMin=0 ASec=0 AFrame=0 ALBA=-150 Zero=0 PMin=26 PSec=47 PFrame=25 PLBA=120400 [Entry 11] Session=1 Point=0x09 ADR=0x01 Control=0x00 TrackNo=0 AMin=0 ASec=0 AFrame=0 ALBA=-150 Zero=0 PMin=30 PSec=9 PFrame=10 PLBA=135535 [Entry 12] Session=1 Point=0x0a ADR=0x01 Control=0x00 TrackNo=0 AMin=0 ASec=0 AFrame=0 ALBA=-150 Zero=0 PMin=34 PSec=0 PFrame=15 PLBA=152865 [Entry 13] Session=1 Point=0x0b ADR=0x01 Control=0x00 TrackNo=0 AMin=0 ASec=0 AFrame=0 ALBA=-150 Zero=0 PMin=37 PSec=48 PFrame=5 PLBA=169955 [Entry 14] Session=1 Point=0x0c ADR=0x01 Control=0x00 TrackNo=0 AMin=0 ASec=0 AFrame=0 ALBA=-150 Zero=0 PMin=43 PSec=32 PFrame=72 PLBA=195822 [Entry 15] Session=1 Point=0x0d ADR=0x01 Control=0x00 TrackNo=0 AMin=0 ASec=0 AFrame=0 ALBA=-150 Zero=0 PMin=46 PSec=59 PFrame=62 PLBA=211337 [Entry 16] Session=1 Point=0x0e ADR=0x01 Control=0x00 TrackNo=0 AMin=0 ASec=0 AFrame=0 ALBA=-150 Zero=0 PMin=51 PSec=0 PFrame=0 PLBA=229350 [TRACK 1] MODE=0 INDEX 1=32 [TRACK 2] MODE=0 INDEX 1=24095 [TRACK 3] MODE=0 INDEX 1=39660 [TRACK 4] MODE=0 INDEX 1=62035 [TRACK 5] MODE=0 INDEX 1=78857 [TRACK 6] MODE=0 INDEX 1=94730 [TRACK 7] MODE=0 INDEX 1=102565 [TRACK 8] MODE=0 INDEX 1=120400 [TRACK 9] MODE=0 INDEX 1=135535 [TRACK 10] MODE=0 INDEX 1=152865 [TRACK 11] MODE=0 INDEX 1=169955 [TRACK 12] MODE=0 INDEX 1=195822 [TRACK 13] MODE=0 INDEX 1=211337 [TRACK 14] MODE=0 INDEX 1=229350
By ccrraazzyyman on Wednesday, August 13, 2003 - 02:14 am :
okies! Testing now!
By ccrraazzyyman on Wednesday, August 13, 2003 - 02:25 am :
It works!
By Neo987 on Wednesday, August 13, 2003 - 02:47 am :
Thanks for the confirmation. I've sent it to the archives :)
By Neo987 on Wednesday, August 13, 2003 - 02:58 am :
BTW, unless anyone figures out a way to get a subcode equivalent from DVDs or PSX/PS2 games, I probably won't be posting much until I get a copy of MR4 to work with. After that, you won't be able to get rid of me ;) Just thought I'd join and contribute the code after using the information on the site to make so many disks for myself. Have fun all, and I'll see ya when MR4 hits shores! PS: If someone has found a way to get the necessary data from DVDs/Games and I somehow missed the message on the board, I'd like to know. I have a lot of material to work off of.