Monster Rancher 4 Lifespans, Life Stages, and Growths
Growth Periods
Each monster goes through 4 stages of growth/aging until they are forced to retired a few months afterwards. It is important to take note of this so you know how to manage your monster statgains when they begin to peak, and knowing when to prioritize or prepare for freezing/combining when they're getting old. The four stages can be identified when Rio starts the week by talking about your monster:Growth Period | Rio says... |
---|---|
1st Growth/Adolescent | The way we raise 'Monster'... |
2nd Growth/Mature | 'Monster' is Mature... |
3rd Growth/Late-age | 'Monster' is pretty Old... |
4th Growth/Old | 'Monster' is becoming pretty weak... |
Lifespan Ends/Retirement | 'Monster' cannot control body... |
Here's a table for each Purebred monster's lifespan for each period. To calculate a sub-breed's lifespan, the lifespan formula is Main + Main + Sub = #, then #/3. This should be number of weeks and works at every stage.
Monster | 1st Growth | 2nd Growth | 3rd Growth | 4th Growth | Retirement | Total Weeks |
---|---|---|---|---|---|---|
Antlan | 10Mo. 3Wk. | 2Yr. 0Mo. 3Wk. | 3Yr. 2Mo. 2Wk. | 4Yr. 0 Mo. 4Wk. | 4Yr. 4Mo. 1Wk. | 208 |
Ape | 10Mo 4Wk. | 2Yr. 0Mo. 4Wk. | 3Yr. 2Mo. 4Wk. | 4Yr. 1Mo. 2Wk. | 4Yr. 4Mo. 3Wk. | 210 |
Baku | 11Mo. 2Wk. | 2Yr. 1Mo. 4Wk. | 3Yr. 4Mo. 3Wk. | 4Yr. 3Mo. 3Wk. | 4Yr. 7Mo. 1Wk. | 220 |
Beaklon | 11Mo. 1Wk. | 2Yr. 1Mo. 2Wk. | 3Yr. 3Mo. 4Wk. | 4Yr. 2Mo. 3Wk. | 4Yr. 6Mo. 1Wk. | 216 |
Dragon | 10Mo. 1Wk. | 1Yr. 11Mo. 1Wk. | 3Yr. 0Mo. 1Wk. | 3Yr. 9Mo. 4Wk. | 4Yr. 1Mo. 1Wk. | 196 |
Ducken | 10Mo. 3Wk. | 2Yr. 0Mo. 2Wk. | 3Yr. 3Mo. 4Wk. | 4Yr. 0Mo. 3Wk. | 4Yr. 4Mo. 1Wk. | 207.2 [208] |
Durahan | 11Mo. 1Wk. | 2Yr. 1Mo. 2Wk. | 3Yr. 3Mo. 4Wk. | 4Yr. 2Mo. 3Wk. | 4Yr. 6Mo. 1Wk. | 216 |
Garu | 10Mo. 3Wk. | 2Yr. 0Mo. 3Wk. | 3Yr. 2Mo. 3Wk. | 4Yr. 1Mo. 1Wk. | 4Yr. 4Mo. 3Wk. | 209.6 [210] |
Gitan | 10Mo. 1Wk. | 1Yr. 11Mo. 1Wk. | 3Yr. 0Mo. 1Wk. | 3Yr. 9Mo. 4Wk. | 4Yr. 1Mo. 1Wk. | 196 |
Golem | 11Mo. 2Wk. | 2Yr. 2Mo. 2Wk. | 3Yr. 5Mo. 2Wk. | 4Yr. 4Mo. 3Wk. | 4Yr. 8Mo. 1Wk. | 224 |
Hare | 10Mo. 3Wk. | 2Yr. 0Mo. 3Wk. | 3Yr. 2Mo. 2Wk. | 4Yr. 0Mo. 4Wk. | 4Yr. 4Mo. 1Wk. | 208 |
Henger | 10Mo. 2Wk. | 2Yr. 0Mo. 3Wk. | 3Yr. 2Mo. 2Wk. | 4Yr. 0Mo. 4Wk. | 4Yr. 4Mo. 1Wk. | 208 |
Jell | 10Mo. 2Wk. | 2Yr. 0Mo. 1Wk. | 3Yr. 1Mo. 4Wk. | 3Yr. 11Mo. 4Wk. | 4Yr. 3Mo. 1Wk. | 204 |
Joker | 8Mo. 1Wk. | 1Yr. 6Mo. 3Wk. | 2Yr. 5Mo. 2Wk. | 3Yr. 1Mo. 2Wk. | 3Yr. 4Mo. 1Wk. | 158.4 [159] |
Koropendora | 10Mo. 4Wk. | 2Yr. 0Mo. 4Wk. | 3Yr. 3Mo. 1Wk. | 4Yr. 1Mo. 3Wk. | 4Yr. 5Mo. 1Wk. | 212 |
Lesione | 10Mo. 4Wk. | 2Yr. 0Mo. 4Wk. | 3Yr. 3Mo. 1Wk. | 4Yr. 1Mo. 3Wk. | 4Yr. 5Mo. 1Wk. | 211.2 [212] |
Madillo | 10Mo. 2Wk. | 1Yr. 11Mo. 3Wk. | 3Yr. 0Mo. 4Wk. | 3Yr. 10Mo. 4Wk. | 4Yr. 2Mo. 1Wk. | 200 |
Mew | 11Mo. 1Wk. | 2Yr. 1Mo. 2Wk. | 3Yr. 3Mo. 4Wk. | 4Yr. 2Mo. 3Wk. | 4Yr. 6Mo. 1Wk. | 216 |
Mocchi | 10Mo. 3Wk. | 2Yr. 0Mo. 3Wk. | 3Yr. 2Mo. 3Wk. | 4Yr. 1Mo. 1Wk. | 4Yr. 4Mo. 3Wk. | 209.6 [210] |
Mogi | 10Mo. 2Wk. | 1Yr. 11Mo. 4Wk. | 3Yr. 1Mo. 1Wk. | 3Yr. 11Mo. 2Wk. | 4Yr. 2Mo. 3Wk. | 201.6 [202] |
Naga | 10Mo. 1Wk. | 1Yr. 11Mo. 2Wk. | 3Yr. 0Mo. 4Wk. | 3Yr. 10Mo. 3Wk. | 4Yr. 2Mo. 1Wk. | 199.2 [200] |
Ogyo | 10Mo. 4Wk. | 2Yr. 1Mo. 1Wk. | 3Yr. 3Mo. 2Wk. | 4Yr. 2Mo. 1Wk. | 4Yr. 5Mo. 3Wk. | 213.6 [214] |
Pancho | 11Mo. 2Wk. | 2Yr. 1Mo. 4Wk. | 3Yr. 4Mo. 3Wk. | 4Yr. 3Mo. 3Wk. | 4Yr. 7Mo. 1Wk. | 220 |
Phoenix | 8Mo. 1Wk. | 1Yr. 6Mo. 3Wk. | 2Yr. 5Mo. 2Wk. | 3Yr. 1Mo. 2Wk. | 3Yr. 4Mo. 1Wk. | 160 |
Pixie | 10Mo. 1Wk. | 1Yr. 11Mo. 2Wk. | 3Yr. 0Mo. 3Wk. | 3Yr. 10Mo. 3Wk. | 4Yr. 2Mo. 1Wk. | 200 |
Plant | 11Mo. 1Wk. | 2Yr. 1Mo. 2Wk. | 3Yr. 3Mo. 4Wk. | 4Yr. 2Mo. 3Wk. | 4Yr. 6Mo. 1Wk. | 216 |
Raiden | 10Mo. 4Wk. | 2Yr. 0Mo. 4Wk. | 3Yr. 3Mo. 1Wk. | 4Yr. 1Mo. 3Wk. | 4Yr. 5Mo. 1Wk. | 212 |
Rhinoroller | 10Mo. 3Wk. | 2Yr. 0Mo. 3Wk. | 3Yr. 2Mo. 3Wk. | 4Yr. 1Mo. 1Wk. | 4Yr. 4Mo. 3Wk. | 209.6 [210] |
Ripper | 10Mo. 1Wk. | 1Yr. 11Mo. 1Wk. | 3Yr. 0Mo. 1Wk. | 3Yr. 9Mo. 4Wk. | 4Yr. 1Mo. 1Wk. | 196 |
Suezo | 10Mo. 3Wk. | 2Yr. 0Mo. 2Wk. | 3Yr. 2Mo. 1Wk. | 4Yr. 0Mo. 2Wk. | 4Yr. 3Mo. 4Wk. | 206.4 [207] |
Suzurin | 10Mo. 4Wk. | 2Yr. 1Mo. 2Wk. | 3Yr. 3Mo. 3Wk. | 4Yr. 2Mo. 2Wk. | 4Yr. 5Mo. 4Wk. | 214.4 [215] |
Tiger | 10Mo. 2Wk. | 1Yr. 11Mo. 4Wk. | 3Yr. 1Mo. 1Wk. | 3Yr. 11Mo. 2Wk. | 4Yr. 2Mo. 3Wk. | 201.6 [202] |
Zan | 10Mo. 1Wk. | 1Yr. 11Mo. 1Wk. | 3Yr. 0Mo. 1Wk. | 3Yr. 9Mo. 4Wk. | 4Yr. 1Mo. 1Wk. | 196 |
Zuum | 10Mo. 4Wk. | 2Yr. 0Mo. 4Wk. | 3Yr. 3Mo. 1Wk. | 4Yr. 1Mo. 3Wk. | 4Yr. 5Mo. 1Wk. | 212 |
Life Types
Each unique monster also has a moment in which they gain an incredible amount of stats or 'peak' during training. There are 6 different growth types: Premature Weak, Premature Strong, Normal, Consistent, Late-bloomer Weak, and Late-bloomer Strong.Life Types by Main Breed (See Monster Data to view sub-breed variations in Life Type)
Life Types | Monsters |
---|---|
Premature Weak | Pixie, Ripper |
Premature Strong | Mogi, Naga, Plant, Rhinoroller, Suezo, Tiger |
Normal | Dragon, Garu, Hare, Jell, Mocchi, Ogyo, Suzurin, Zan, Zuum |
Consistent | Ducken, Durahan, Henger, Joker, Madillo, Mew |
Late-bloomer Weak | Antlan, Beaklon, Gitan, Koropendora, Pancho, Raiden |
Late-bloomer Strong | Baku, Golem, Lesione |
Heatmap guide to life types. Darkest green indicates the best gains.
Expand explanations of the Heat Map:
- Rises fast during childhood
- Peaks just before reaching 1st Growth/Adolescence
- Drops gains until reaching 2nd Growth/Mature
- Drops gains again until it’s time to retire
- Rises pretty fast during childhood
- Peaks when it reaches 1st Growth/Adolescence
- Drops at a steady rate until it’s time to retire
- Rises at a good pace during childhood and 1st Growth/Adolescence
- Peaks halfway into 1st Growth/Adolescence
- Drops at a steady rate until it’s time to retire
- Rises at a good rate during childhood
- Will peak during 1st Growth/Adolescence, but never hit high numbers like other age types
- Consistent high gains until midway through 2rd Growth/Mature
- Steady drops into retirement
- Rises a pretty slow during childhood
- Begins to pick up pacing during 1st Growth/Adolescence.
- Peaks during 2nd Growth/Mature.
- Drops at a slow and steady rate until it’s time to retire
- Rises slowly childhood
- Begins to pick up pacing slowly during 1st Growth/Adolescence.
- Rises better during 2nd Growth/Mature and peaks during later half.
- Drops at steady rate at 3rd Growth/Late-age into until it’s time to retire
Monster Type Food/Item Interests
Every monster one category of food and items they will "Really Like", "Like", "Dislike", "Really Dislike", and "Hate". The table below shows how it affects them when you feed/give them one that fits the category. Food and Items NEVER raises stress! There's a bug in the game when your monster's hunger status over-prioritizes stress. Once hunger has been lowered, the game will show if it is currently stressed.
If the monster is a sub-breed of another type, it will use that sub-breed monster type for its Likes/Dislikes. If the monster is a rare/special breed, then it will usually have its own distinct set of Likes/Dislikes. If the monster is a rare/special breed, then it will usually have its own distinct set of Likes/Dislikes.
Example: Datonare (Tiger/Zuum) will not use Tiger's Interests, but instead use Zuum's Interests.
This can be very helpful if trying to maintain normal policy as often as possible! It may seem a little cruel, but your monster will have a much easier raising style in the middle
Food Interests
Really Like | Like | Dislike | Really Dislike | Hate | |
---|---|---|---|---|---|
Fullness Multiplier | 1.25x | 1.125x | 0.875x | 0.75x | 0 (Refuses Food!) |
Policy Change | 2 | 1 | -2 | -4 | 0 (Refuses Food!) |
Gift Item
Really Like | Like | Dislike | Really Dislike | Hate | |
---|---|---|---|---|---|
Policy Change | 2 | 1 | -2 | -4 | 0 (Refuses Gift!) |