By have clue -- will travel on Thursday, June 29, 2000 - 06:41 am:
Even if you're KOed? That would be interesting. (I need an Xplorer FX!)
Which leads to another question: when is the most efficient time to send a monster on errantry, assuming that it's starting at 0,0?
Obviously you're going to rest your monster right away when it gets back from Errantry. I feel the most efficient time is to send it on Week 4, so that before you do anything else, you're getting these benefits:
Beginning of Week 4: 28 Stress, 72 Fatigue
Nuts Oil -> 28 Stress, 34 Fatigue
Rest -> ~18 Stress (with Lump/FStone), 0 Fatigue
Tablet -> ~5 Stress, 0 Fatigue
(numbers will vary as to Rest's effectiveness and your monster's attitude towards Tablets)
and in the very next week, you're in a drillable state again before using any items.
Alternatively,
Week 4: 28 Stress, 72 Fatigue
Mint Leaf: 14 Stress, 72 Fatigue
Rest: ~4 Stress, ~22 Fatigue (with Lump/FStone)
Tablet: 0 Stress, ~22 Fatigue
would work if you give it a Nuts Oil at the next opportunity, which leaves you at 0,0 for Week 1.
If you're sending it on any week besides the 4th, you don't get the Tablet before your next work-week, so your monster is starting out with either 4 Stress/22 Fatigue or 18 Stress/0 Fatigue. Of course, items can send that to either 4S/0F or 9S/0F, but a Week 4 errantry has you at 5S/0F _before_ using an item.
It's not that huge a difference, but... every little bit helps.